Getting paths from RebTools.ini Setting default paths Attempting to load C:\textmap\Paths.ini Failed to load paths file (will use defaults) Sound Directory : \\nursey\shadows\GunLok\Sound\ Shape collection text directory : \\nursey\shadows\tools\ English text :\\nursey\shadows\avp\avp_lang\english.txt Hierarchy mode platform texture : \\nursey\shadows\tools\Platform.rim Fragment type text : \\nursey\shadows\avp\shape_rifs\fragtype.txt Sequence text : \\nursey\shadows\gunlok\textures\sequences.txt Starting Inteng... tum te dum Zbuffer 400 , Hardware 0 Zbuffer 600 , Hardware 1 Zbuffer 500 , Hardware 1 Zbuffer 600 , Hardware 1 APP Reactivated - Restoring surfaces ATOnAppReactivate() called ATOnAppReactivate() returning Zbuffer 400 , Hardware 0 Zbuffer 600 , Hardware 1 Zbuffer 500 , Hardware 1 Zbuffer 600 , Hardware 1 Z Buffer on Enumerating Z Buffer Z Buffer bit depth : 16 CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp (which is an absolute path) Loading 'C:\textmap\font.bmp' loading the actual file AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp" The system cannot find the file specified. CL_LoadImageOnce(): ERROR copying data to texture CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp (which is an absolute path) Loading '\\nursey\shadows\tools\font.bmp' loading the actual file Loading a BMP file BMP format is Windows 3.x BMP_bitdepth is 1 BMP_palettesize is 2 BMP has 0 bytes padding per row chosen 16-bit 5551 texture format loaded to image number 0 CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM (which is an absolute path) Loading '\\nursey\shadows\tools\NotLoaded.RIM' loading the actual file Loading an IFF file found a 2 colour compressed IFF body chunk chosen 16-bit 5551 texture format loaded to image number 1 CL_LoadImageOnce(): Getting the full pathname for C:\textmap\fontbr.pgm (which is an absolute path) Loading 'C:\textmap\fontbr.pgm' loading the actual file Loading a PGM file PGM_maxval is 255 loaded to image number 2 surface:83D50444 Number of HW buffers 32 Number of HW 3D buffers 32 Voice Management active. EAX suppport. CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp (which is an absolute path) Loading 'C:\textmap\font.bmp' loading the actual file AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp" The system cannot find the file specified. CL_LoadImageOnce(): ERROR copying data to texture CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp (which is an absolute path) Loading '\\nursey\shadows\tools\font.bmp' Image already loaded to image number 0 CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM (which is an absolute path) Loading '\\nursey\shadows\tools\NotLoaded.RIM' Image already loaded to image number 1 CL_LoadImageOnce(): Getting the full pathname for ground\S3 Level 1k 09_chute edge.RIM (which is a path relative to C:\GUNLOK\Data\Graphics or \\nursey\shadows\GunLok\textures) Loading 'C:\GUNLOK\Data\Graphics\ground\S3 Level 1k 09_chute edge.RIM' CL_LoadImageOnce(): WARNING: mip maps not supported yet - will not be created/loaded loading the actual file Loading an IFF file found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk found a compressed IFF S3tc chunk chosen DXT1 texture format loaded to image number 3 CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\Platform.rim (which is an absolute path) Loading '\\nursey\shadows\tools\Platform.rim' loading the actual file Loading an IFF file found a 263 colour compressed IFF body chunk found a 256 colour uncompressed IFF body chunk found a 16 colour uncompressed IFF body chunk chosen 16-bit 5551 texture format loaded to image number 4 CL_LoadImageOnce(): Getting the full pathname for C:\textmap\font.bmp (which is an absolute path) Loading 'C:\textmap\font.bmp' loading the actual file AwCreateGraphic(): ERROR opening file "C:\textmap\font.bmp" The system cannot find the file specified. CL_LoadImageOnce(): ERROR copying data to texture CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\font.bmp (which is an absolute path) Loading '\\nursey\shadows\tools\font.bmp' Image already loaded to image number 0 CL_LoadImageOnce(): Getting the full pathname for \\nursey\shadows\tools\NotLoaded.RIM (which is an absolute path) Loading '\\nursey\shadows\tools\NotLoaded.RIM' Image already loaded to image number 1 OK on exiting: AltTab surface lists are clean